Phoenix: TRN Black Pepper (36789) [2420]
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From:
"kjc@kjcgames.com" <kjc@kjcgames.com>
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kommodoreamin82@yahoo.com Phoenix: Beyond the Stellar Empire
KJC Games
www.phoenixbse.comTRN SHIP Black Pepper (36789)
Amirude
Account No: Not Assigned
Printed on 1th November 2011, Star Date 211.44.3
BETWEEN TURN REPORT
Information
Date 15.1: Affiliation Startup Info
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Welcome trainee to the Peripheries. You are starting your career in the starport of Balmoral with your Courier class vessel.
This ship is perfect for having a look around the system and adjacent ones while you get to know more about the game and the universe.
Trainee is only meant as a temporary affiliation and you should start reading about the other groups, known as affiliations, in the game. Information on them can be found in the recruitment section of forums.
Affiliation Description
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Trainees are learning the ropes, this does not mean however that they are above reproach. While a trainee, you should stay to safe regions of space and avoid annoying affiliations. They are not above blowing up your ship if they have cause to believe you are abusing your trainee status.
TURN REPORT
Starting Location:
Docked at EEM STARBASE Balmoral (4100) - Yank System (146)
>TU 300: Change Name {Black Pepper}
Your position's name is now TRN SHIP Black Pepper (36789).
>TU 300: Train Officer {} {6}
Error - Can not find officer .
Total TU cost for this action is 10
Seems you need some help. It is best to follow the starting scenario (copied here) and say hello in the recruitment forum.
>TU 290: Special Action {} {...}
Action:
Result:
Welcome to the Phoenix: Beyond the Stellar Empire
Phoenix is a turn based game of space exploration, conflict and politics. It has been running in one form or another for 18 years, so the universe is rich with content, all you have to do is carve out you own niche in its epic story.
The phoenix universe that is mainly player controlled, with few restrictions on what they can do. Players can group together in affiliations and alliances to work for a common goal or go it alone. A new player in the game only starts with a single ship but there are no limits on the number of position that you can control within the game. So although as a new player you will only have a few assets when they start there is no limit to what they can achieve over time.
As a player you own positions (ships, starbases, politicals etc) within the game and control them by issueing orders to them via the Nexus Order Editor. These orders are processed once per working day and the results are placed on the nexus after they have been processed. The turns are run with a GM overseeing everything and anything that is not covered by the masses of orders can be done through the GM.
You can litterally look at every detail on a planet, via special actions with the GM.
When you start phoenix you get a multi-purpose purpose ship, and some capital but you can control as many ships as you like for free, however you need to earn then in game or have them transfer to you by other players. The real power in the game is players not assets, and as a new player you will have no problem in aquiring power if you are willing to join an affiliation.
This signup will create a Nexus Account and a ship within the Phoenix universe. It will then run through some of the things that you can do with that ship. As a new player your profile will be availiable to all the affiliation recruiters until you have choisen an affiliaition.
Total TU cost for this action is 75
This special action was processed for free.
>TU 205: Buy {2145} {30141} {6000} {Install - Yes} {Private Market - Yes}
Error - Target is not accessible.
Total TU cost for this action is 10
Command Report
Name: Black Pepper (36789) Aff: Trainee(16)
Wealth: 500 Stellars Ownership: Player owned
Efficiency: 100% TUs left: 195 tus
Security Code: RILU Stellar Value: 12500
Design: Courier (730) Class Freighter
Hulls: 20 (Normal Hull) Hull Damage: 0%
Integrity Mod: 1 Integrity: 100% (0 patches)
Armour: None
Position is being played anonymously.
Navigation Report
LOCATION
Docked at EEM STARBASE Balmoral (4100) - Yank System (146)
Yank (146) - {Gamma,12} - on Shiloh (945) at {7,3}
Sensor Rating: 35% Sensor Profile: -16%
ISR Drive Rating: 2 Jump Capability: Yes (50 tus)
Manoeuvre Speed: 1.4 g Orbit Time: 7 tus
Landing Time: 35 tus Takeoff Time: 35 tus
Surface Area: 42 Embarking Size: 3427 mus
Crew Report
CREW
27 Human Crew (505) - 1 mus
Crew Factors: 108 Required: 100
Cargo Report
CARGO
400 Kastorian Delicacies (30009) - 1 mus 400
Cargo: 400/400 Life Support: 27/40
Space Combat Report
Combat Efficiency: 100% Your Target Silhouette: 1.18
Combat Speed: 1.46 g Hard Points: 0 / 42
DEFENCE
Armour: 0 Scints: 0
Dodge: 1.46 g Manoeuvring Dodge: 2.92 g
Shield Factors: 250 Shield Depth: 17.27
Max Shields: 250 Shield Recharge: 0
COMBAT OPTIONS
Max Targets: 1 Target Type: None
Flee Option: Drop cargo and flee On Patrol: No
TARGET PREFERENCES
Position Type: Ignore Ship Type: Ignore
Armour Type: Ignore Ship Size: Ignore
Retarget: Ignore Retarget if Target: Ignore
TARGETING
Targeting Bonus: 0 Sensor Power: 4.42
Base Accuracy: 3 Officer Bonus: 0
POINT DEFENCE SYSTEMS
SHOTS ACC(%) DMG
4 Gatling Laser (215) 10 20 1
Boarding Defence Report
SHORT RANGE GROUND UNITS
PREF DMG FACTORS
27 Human Crew (505) Packed 27 27
----- -----
27 27
Current Ground Factors: 27
Maximum Boarders: 419 Units
Scout Accuracy: +-58% (27 factors)
Target Lists
No naval officer, positions can only be added to the ground enemy list.
SPACE ENEMY LIST SUPPORT LIST DEFEND LIST DO NOT TARGET LIST
None None None All TRN(16)
Installed Items
1 Bridge (100) - 50 mus
20 Cargo Bay (134) - 25 mus
4 Gatling Laser (215) - 10 mus
2 ISR Type 2 Engines (145) - 40 mus
1 Jump Drive - Built-in (174) - 50 mus
4 Quarters (131) - 25 mus
3 Sensor (103) - 10 mus
5 Shields (115) - 10 mus
5 Thrust Engine (160) - 20 mus
Install Space: 1000/1000 Weapon Space: 1000/1000
Pending Orders
Turn Cost £0